#include "SphereShape.h"
#include <btBulletDynamicsCommon.h>

namespace SEngine
{
    SphereShape::SphereShape(float radius)
    {
        m_shape = new btSphereShape(radius);
    }

    SphereShape::~SphereShape()
    {
        delete m_shape;
    }

} // namespace SEngine

